Visual novels are described as a cross between a dating simulation game and a text based RPG where the player interaction is making choices and "living" a scenario through the eyes of a character given little more than a basic background and a name. Hence, The story element is the sole driver that keeps players on. An example of a visual novel will be Clannad, which has been adapted to an Anime that was reputed to bring people to tears.
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The start screen |
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An example of an in game scenario |
A game, or rather, a JRPG managed to combine Visual novel elements with combat. The award winning Persona 3.
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Visual novel-esque NPC interaction |
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Combat, but I'll talk about that another time. Promise |
That aside, Now for the main assignment. I think I can use a trying period of my life last year as a visual novel base. A teenager who fell out with his best friend and tries his best to piece things back together.
The rest of the game will follow the character's school life as he tries to reconcile with his best friend.
Well, thats All I have so far. One of my next few posts will be purely Persona 3. I promise.
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